Wednesday

Card Game of the day 05/07

 




Cardinoes

Concept: Players create chains by matching either the rank or the suit of the end cards in the chain.

Number of Players: 2-4

Materials: A standard 52-card deck.

Dealing:

  • Shuffle the deck thoroughly.

  • Deal each player 7 cards.

  • Place the remaining cards face down in a draw pile.

  • Flip the top card of the draw pile face up to start the "chain." If this starting card is a Joker (if you choose to include them from another deck), reshuffle and draw a standard card.

Gameplay:

  1. Starting the Game: The player to the left of the dealer goes first.

  2. Playing a Card: On their turn, a player must try to play one card from their hand onto either end of the existing card chain. A played card must match the end card in either rank or suit.

    • Rank Match: A 7 can be played on either end of another 7 (regardless of suit).

    • Suit Match: A Heart can be played on either end of another Heart (regardless of rank).

  3. Drawing a Card: If a player cannot play a card from their hand, they must draw one card from the draw pile. If they can play the drawn card immediately, they may do so. Otherwise, their turn ends.

  4. Passing: If a player has no playable cards in their hand and the draw pile is empty, they must pass their turn.

  5. Ending the Round: A round ends when one player has played all of their cards, or when all players are blocked (no one can play a card).

Scoring:

At the end of a round:

  • The player who goes out (plays all their cards) scores points equal to the total value of the cards remaining in their opponents' hands.

    • Face cards (King, Queen, Jack) = 10 points

    • Ace = 1 point

    • Number cards = their face value (2-10 points)

  • If the round ends because all players are blocked, the player with the fewest points remaining in their hand scores the total value of all cards remaining in all other players' hands. If there's a tie for the fewest points, those players split the score.

Winning the Game:

The game is played for a predetermined number of rounds (e.g., 5 or 10) or until a player reaches a target score (e.g., 100 or 200 points). The player with the highest score at the end of the game wins.

Variations:

  • Point Values: You can adjust the point values of the cards.

  • Jokers: You could include Jokers (from another deck) and assign them a special rule, such as being wild and able to match any rank or suit, or having a high point value if left in a player's hand at the end of a round.

  • Special Plays: You could introduce special play rules, such as being able to play a matching rank and suit simultaneously (if you have the exact card).


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